-------------------------------------------------
--            Type Init Functions
-------------------------------------------------

function p.create_shrink_warning_secondary(id)
    game_ment_type_init.helper_default_shooting_secondary(id)
    ia_ment_new_static_var_b(id, "secondary_shoots", true)
    ia_ment_new_static_var_f(id, "secondary_shoot_period", 1.0)
    ia_ment_new_static_var_b(id, "secondary_shoot_only_same_level", true)
    ia_ment_new_static_var_s(id, "secondary_shoot_proj_type", "ment_monster_marine_proj")
    ia_ment_new_static_var_f(id, "secondary_shoot_proj_speed", 0.0)
    ia_ment_new_static_var_f(id, "secondary_shoot_proj_ttl", 1.0)
    ia_ment_new_static_var_i(id, "secondary_shoot_proj_damage", 1)
    ia_ment_new_static_var_s(id, "secondary_shoot_alt_attack_icon", "icon_shrink_warning")
end

function p.__type_init(id)
    game_ment_type_init.monster(id)
    ia_ment_set_builtin_var_f(id, "__respawn_length", 60*60)
    ia_ment_set_builtin_var_f(id, "__radius", 3.0)
    ia_ment_set_builtin_var_s(id, "__mesh", "MonsterOverseer")
    ia_ment_new_var_i(id, "health", 8, 60.0)
    ia_ment_new_static_var_f(id, "dps", 10.0)
    ia_ment_new_static_var_s(id, "sound_death", "die_overseer")
    ia_ment_new_static_var_i(id, "xp_override", 10)
    ia_ment_new_static_var_s(id, "die_drop_bent", "bent_gold_1")
    ia_ment_new_static_var_s(id, "identity_str", "Overseer")
    --
    ia_ment_new_static_var_b(id, "shoots", true)
    ia_ment_new_static_var_f(id, "shoot_period", 5.0)
    ia_ment_new_static_var_b(id, "shoot_period_lvlinv", true)
    ia_ment_new_static_var_b(id, "shoot_only_different_level", true)
    ia_ment_new_static_var_s(id, "shoot_proj_type", "ment_monster_overseer_proj")
    ia_ment_new_static_var_f(id, "shoot_proj_speed", 0.0)
    ia_ment_new_static_var_f(id, "shoot_proj_ttl", 10.0)
    ia_ment_new_static_var_i(id, "shoot_proj_damage", 50)
    --
    ment_monster_overseer.create_shrink_warning_secondary(id)
end

-------------------------------------------------
--              Inst Functions
-------------------------------------------------

function p.__on_add_to_live_world(inst_id)
    game_ment_add_to_live.monster(inst_id)
end

function p.__on_alarm(inst_id, alarm_name)
    game_ment_alarms.monster(inst_id, alarm_name)
end

function p.__on_die(inst_id)
    game_ment_die.main(inst_id)
end
