#------------------------------
#   SCREEN WIDTH AND HEIGHT    
#------------------------------
display.fullscreen true

display.screen_mode.fullscreen.use_desktop_res true

#If use_desktop_res is false, 
#then the following will be used 
#for the fullscreen resolution: 
display.screen_mode.fullscreen.width 800
display.screen_mode.fullscreen.height 600

#The following is used 
#if the program is in windowed mode: 
display.screen_mode.windowed.width 800
display.screen_mode.windowed.height 600
display.screen_mode.windowed.pos.x -1
display.screen_mode.windowed.pos.y -1

display.stereoscope.3d_red_blue_glasses_enabled false
display.stereoscope.dist_between_eyes 0.1
display.stereoscope.red_on_left true

#------------------------------
#         SCREENSHOTS          
#------------------------------
display.screenshot.fn_ext "jpg"
display.screenshot.use_steam true

#------------------------------
# SCREEN VERT FOV AND A_RATIO  
#------------------------------
#The vertical field of view, in degrees.
display.camera_params.vfov 60
#If a_ratio.use_screen_resolution is set to true, 
#then a_ratio.value will be screen width / screen height.

display.camera_params.a_ratio.value 1.77778
display.camera_params.a_ratio.use_screen_resolution true

#------------------------------
#            SOUND             
#------------------------------
sound.sound.volume 0.5
sound.music.volume 0.5

#------------------------------
#       MOUSE SENSITIVITY      
#------------------------------
metagame.input.mouse.sensitivity.game.x 1
metagame.input.mouse.sensitivity.game.y 1
metagame.input.mouse.sensitivity.game.invert_y false
metagame.input.mouse.sensitivity.windows.x 1
metagame.input.mouse.sensitivity.windows.y 1

#------------------------------
#        CUSTOM ACTIONS        
#------------------------------
metagame.input.binds.actions.CUSTOM_01.nickname "save"
metagame.input.binds.actions.CUSTOM_01.primary "save"
metagame.input.binds.actions.CUSTOM_01.secondary ""
metagame.input.binds.actions.CUSTOM_02.nickname "load"
metagame.input.binds.actions.CUSTOM_02.primary "load"
metagame.input.binds.actions.CUSTOM_02.secondary ""
metagame.input.binds.actions.CUSTOM_03.nickname "screenshot"
metagame.input.binds.actions.CUSTOM_03.primary "screenshot"
metagame.input.binds.actions.CUSTOM_03.secondary ""
metagame.input.binds.actions.CUSTOM_04.nickname "shrink"
metagame.input.binds.actions.CUSTOM_04.primary "if $metagame.cheat.shrink_any (shrink) void"
metagame.input.binds.actions.CUSTOM_04.secondary ""
metagame.input.binds.actions.CUSTOM_05.nickname "grow"
metagame.input.binds.actions.CUSTOM_05.primary "if $metagame.cheat.shrink_any (grow) void"
metagame.input.binds.actions.CUSTOM_05.secondary ""
metagame.input.binds.actions.CUSTOM_06.nickname "respawn"
metagame.input.binds.actions.CUSTOM_06.primary "respawn force"
metagame.input.binds.actions.CUSTOM_06.secondary ""
metagame.input.binds.actions.CUSTOM_07.nickname "quick command"
metagame.input.binds.actions.CUSTOM_07.primary "set game.input.quick_cmd.entering true"
metagame.input.binds.actions.CUSTOM_07.secondary ""
metagame.input.binds.actions.CUSTOM_08.nickname ""
metagame.input.binds.actions.CUSTOM_08.primary ""
metagame.input.binds.actions.CUSTOM_08.secondary ""
metagame.input.binds.actions.CUSTOM_09.nickname ""
metagame.input.binds.actions.CUSTOM_09.primary ""
metagame.input.binds.actions.CUSTOM_09.secondary ""
metagame.input.binds.actions.CUSTOM_10.nickname ""
metagame.input.binds.actions.CUSTOM_10.primary ""
metagame.input.binds.actions.CUSTOM_10.secondary ""
metagame.input.binds.actions.CUSTOM_11.nickname ""
metagame.input.binds.actions.CUSTOM_11.primary ""
metagame.input.binds.actions.CUSTOM_11.secondary ""
metagame.input.binds.actions.CUSTOM_12.nickname ""
metagame.input.binds.actions.CUSTOM_12.primary ""
metagame.input.binds.actions.CUSTOM_12.secondary ""
metagame.input.binds.actions.CUSTOM_13.nickname ""
metagame.input.binds.actions.CUSTOM_13.primary ""
metagame.input.binds.actions.CUSTOM_13.secondary ""
metagame.input.binds.actions.CUSTOM_14.nickname ""
metagame.input.binds.actions.CUSTOM_14.primary ""
metagame.input.binds.actions.CUSTOM_14.secondary ""
metagame.input.binds.actions.CUSTOM_15.nickname ""
metagame.input.binds.actions.CUSTOM_15.primary ""
metagame.input.binds.actions.CUSTOM_15.secondary ""
metagame.input.binds.actions.CUSTOM_16.nickname ""
metagame.input.binds.actions.CUSTOM_16.primary ""
metagame.input.binds.actions.CUSTOM_16.secondary ""
metagame.input.binds.actions.CUSTOM_17.nickname ""
metagame.input.binds.actions.CUSTOM_17.primary ""
metagame.input.binds.actions.CUSTOM_17.secondary ""
metagame.input.binds.actions.CUSTOM_18.nickname ""
metagame.input.binds.actions.CUSTOM_18.primary ""
metagame.input.binds.actions.CUSTOM_18.secondary ""
metagame.input.binds.actions.CUSTOM_19.nickname ""
metagame.input.binds.actions.CUSTOM_19.primary ""
metagame.input.binds.actions.CUSTOM_19.secondary ""
metagame.input.binds.actions.CUSTOM_20.nickname ""
metagame.input.binds.actions.CUSTOM_20.primary ""
metagame.input.binds.actions.CUSTOM_20.secondary ""
metagame.input.binds.actions.CUSTOM_21.nickname ""
metagame.input.binds.actions.CUSTOM_21.primary ""
metagame.input.binds.actions.CUSTOM_21.secondary ""
metagame.input.binds.actions.CUSTOM_22.nickname ""
metagame.input.binds.actions.CUSTOM_22.primary ""
metagame.input.binds.actions.CUSTOM_22.secondary ""
metagame.input.binds.actions.CUSTOM_23.nickname ""
metagame.input.binds.actions.CUSTOM_23.primary ""
metagame.input.binds.actions.CUSTOM_23.secondary ""
metagame.input.binds.actions.CUSTOM_24.nickname ""
metagame.input.binds.actions.CUSTOM_24.primary ""
metagame.input.binds.actions.CUSTOM_24.secondary ""
metagame.input.binds.actions.CUSTOM_25.nickname ""
metagame.input.binds.actions.CUSTOM_25.primary ""
metagame.input.binds.actions.CUSTOM_25.secondary ""
metagame.input.binds.actions.CUSTOM_26.nickname ""
metagame.input.binds.actions.CUSTOM_26.primary ""
metagame.input.binds.actions.CUSTOM_26.secondary ""
metagame.input.binds.actions.CUSTOM_27.nickname ""
metagame.input.binds.actions.CUSTOM_27.primary ""
metagame.input.binds.actions.CUSTOM_27.secondary ""
metagame.input.binds.actions.CUSTOM_28.nickname ""
metagame.input.binds.actions.CUSTOM_28.primary ""
metagame.input.binds.actions.CUSTOM_28.secondary ""
metagame.input.binds.actions.CUSTOM_29.nickname ""
metagame.input.binds.actions.CUSTOM_29.primary ""
metagame.input.binds.actions.CUSTOM_29.secondary ""
metagame.input.binds.actions.CUSTOM_30.nickname ""
metagame.input.binds.actions.CUSTOM_30.primary ""
metagame.input.binds.actions.CUSTOM_30.secondary ""
metagame.input.binds.actions.CUSTOM_31.nickname ""
metagame.input.binds.actions.CUSTOM_31.primary ""
metagame.input.binds.actions.CUSTOM_31.secondary ""
metagame.input.binds.actions.CUSTOM_32.nickname ""
metagame.input.binds.actions.CUSTOM_32.primary ""
metagame.input.binds.actions.CUSTOM_32.secondary ""
metagame.input.binds.actions.CUSTOM_33.nickname ""
metagame.input.binds.actions.CUSTOM_33.primary ""
metagame.input.binds.actions.CUSTOM_33.secondary ""
metagame.input.binds.actions.CUSTOM_34.nickname ""
metagame.input.binds.actions.CUSTOM_34.primary ""
metagame.input.binds.actions.CUSTOM_34.secondary ""
metagame.input.binds.actions.CUSTOM_35.nickname ""
metagame.input.binds.actions.CUSTOM_35.primary ""
metagame.input.binds.actions.CUSTOM_35.secondary ""
metagame.input.binds.actions.CUSTOM_36.nickname ""
metagame.input.binds.actions.CUSTOM_36.primary ""
metagame.input.binds.actions.CUSTOM_36.secondary ""
metagame.input.binds.actions.CUSTOM_37.nickname ""
metagame.input.binds.actions.CUSTOM_37.primary ""
metagame.input.binds.actions.CUSTOM_37.secondary ""
metagame.input.binds.actions.CUSTOM_38.nickname ""
metagame.input.binds.actions.CUSTOM_38.primary ""
metagame.input.binds.actions.CUSTOM_38.secondary ""
metagame.input.binds.actions.CUSTOM_39.nickname ""
metagame.input.binds.actions.CUSTOM_39.primary ""
metagame.input.binds.actions.CUSTOM_39.secondary ""
metagame.input.binds.actions.CUSTOM_40.nickname ""
metagame.input.binds.actions.CUSTOM_40.primary ""
metagame.input.binds.actions.CUSTOM_40.secondary ""

#------------------------------
#            OTHER             
#------------------------------
engine.automatic_saving.enable false

engine.soft_loading true

#------------------------------
#            STATE             
#------------------------------
menu.last_player_name ""
menu.basic_new_game_menu true

display.hud.attack_display.type "cylinder"
display.hud.crosshair.hide false
display.hud.side_displays.state "Level:show=1;"
display.hud.diegetic.dist 15
display.hud.diegetic.scale_x 1
display.hud.diegetic.scale_y 1
engine.exploration.level_radius.0 4
engine.exploration.level_radius.1 4
engine.exploration.level_radius.2 3
engine.exploration.level_radius.3 2
engine.exploration.level_radius.4 1
engine.exploration.level_radius.5 0
engine.exploration.level_radius.6 0
engine.exploration.level_radius.7 0
engine.exploration.level_radius.8 0
engine.exploration.level_radius.9 0
engine.exploration.fertile_radius.0 3
engine.exploration.fertile_radius.1 3
engine.exploration.fertile_radius.2 2
engine.exploration.fertile_radius.3 1
engine.exploration.fertile_radius.4 1
engine.exploration.fertile_radius.5 1
engine.exploration.fertile_radius.6 1
engine.exploration.fertile_radius.7 1
engine.exploration.fertile_radius.8 1
engine.exploration.fertile_radius.9 1

#------------------------------
#       CIRCUIT BREAKERS       
#------------------------------
#Each of these is set to true (for future game launches)
#if the game crashes during a certain process.
#When tripped, the game will no longer perform that process
#(in future game launches) until the user manually
#sets the breaker variable here (in this file) to "true".

engine.achievements.breaker_tripped false
