#This file is processed when a new game is started.

#Syntax:
#type var_name_suffix init_value
#Acceptable types: b, i, f, s, v.
#If var_name_suffix is X, then the variable created
#will be "game.globals.X".
#You should put the game of your game/package somewhere
#in each var_name_suffix (preferably at the beginning).

#######################################
#             Movement
#######################################

b game.movement.forward  false
b game.movement.back     false
b game.movement.left     false
b game.movement.right    false
b game.movement.up       false
b game.movement.down     false
b game.movement.spin_ccw false
b game.movement.spin_cw  false
b game.movement.rocket   false
b game.movement.brake    false

f game.movement.spin_value 0.0

v game.movement.extra_impulse 0.0 0.0 0.0

######################################
#               Health
######################################

i game.player.health.amount 100

######################################
#                HUD
######################################

s game.messages.slot1.msg
f game.messages.slot1.ttl
s game.messages.slot2.msg
f game.messages.slot2.ttl
s game.messages.slot3.msg
f game.messages.slot3.ttl
s game.messages.slot4.msg
f game.messages.slot4.ttl
s game.messages.slot5.msg
f game.messages.slot5.ttl

######################################
#              Diamonds
######################################

i game.diamonds 0
